2.4.25: A big box
Dec. 12th, 2021 10:57 pmBox one was a fun build with some really neat techniques, but it didn't really feel sturdy until I added the hull walls at the end. The frame before that point was... I wouldn't quite call it fragile; it wasn't in imminent danger of collapse, but Box One definitely felt incomplete on a structural level until the end. Box two, on the other hand, is beautifully stable all through. That's not always true for some of the individual elements (remember that brick that was balanced on one pivot point for almost a full stage?), but throughout the box, I've been picking up the builds and moving them around, and it's never made me nervous to do that. When I needed to move around the incomplete sections of Box One, I was terrified every time that they'd break if I held them wrong. Here, I wouldn't want to juggle the Box Two builds, but that's only because I'd be worried about dropping them. I genuinely think you could juggle them and they'd be fine as long as you didn't drop them. (No, I'm not going to try.) I like that contrast; for Box One it's neat and satisfying that the finished product feels much more stable than the pieces did, and it allowed for more variety of build techniques throughout. Box two is more repetitive -- the build techniques are just as interesting and innovative, there's just not as much variety, and the same structural techniques are used throughout. But that means building it is a much less anxious process, and I'm much more able to get into a flow state, which is great. I'm looking forward to seeing how that balance shifts in Box Three.
But I'm getting ahead of myself; first I need to finish this section! Here's the mise-en-place for stage 25.

Apart from those few 1x2 pieces (one tile and four plates) on the bottom plate, every single piece in the small piece bags was a 1x1 this time. I quickly broke into those 1x1 pieces to make these, which I then added to the build.


I added the next layer, which I think is maybe meant to represent a sparsely furnished dining area? The floors bring to mind a 1950s diner, which is obviously anachronistic to the ship, but that's what my modern and untrained eye was reminded of.

Much of the rest of this build was adding structural elements to support the upper deck. I didn't notice until just now, but I messed up the focus in this first photo; the new pieces are the 1x4 sandwiches on either side in the foreground. Sorry!

Then I added another longer sandwich, followed by some crossbeams.



Then it was time for a trivia break.

Finally, I wrapped up by adding more window strips to the top of the hull. (You've seen these assemblies before and don't need this first photo, but like I said last time, I enjoy posing them.)


And that's it for this stage! Thanks as always for reading.
Discussion prompt: How do you get into a flow state when doing creative work?
But I'm getting ahead of myself; first I need to finish this section! Here's the mise-en-place for stage 25.
Apart from those few 1x2 pieces (one tile and four plates) on the bottom plate, every single piece in the small piece bags was a 1x1 this time. I quickly broke into those 1x1 pieces to make these, which I then added to the build.
I added the next layer, which I think is maybe meant to represent a sparsely furnished dining area? The floors bring to mind a 1950s diner, which is obviously anachronistic to the ship, but that's what my modern and untrained eye was reminded of.
Much of the rest of this build was adding structural elements to support the upper deck. I didn't notice until just now, but I messed up the focus in this first photo; the new pieces are the 1x4 sandwiches on either side in the foreground. Sorry!
Then I added another longer sandwich, followed by some crossbeams.
Then it was time for a trivia break.
Finally, I wrapped up by adding more window strips to the top of the hull. (You've seen these assemblies before and don't need this first photo, but like I said last time, I enjoy posing them.)
And that's it for this stage! Thanks as always for reading.
Discussion prompt: How do you get into a flow state when doing creative work?